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The CIty of Tetris

Located at the Tetrus- the 4-way intersection of the 4 kingdoms. Considered the Capital of the Heclea, whilst each Kingdom has its own respective capital cities. Originally built by the 4 Kings as a city of peace and neutrality, the City of Tetris was created with the hope of providing a neutral ground for the 4 Kingdoms to have a neutral ground for negotiations. The Headquarters of The Continental- the Guild, is located here, with branches in many cities, but has Sub-Headquarters in each of the 4 Kingdoms' capital cities.

Eden
Bar, Known for its quiet and calm patron codes. A wonderful place to go for one to enjoy a drink in peace and serenity. The Bartender is famous for not only being able to mix up drinks to his patrons' wishes, but is also able to discern their mood and demeanor to provide a drink that the patron may not be aware they want, but rather a drink that they need.


Red Cold River
Tavern, Rowdy and Rambunctious patrons gather here to drink & eat. Features a lifted, caged stage where patrons who take issue with one another can fight it out. Patrons who enter the ring must first sign magical injury waiver. Many patrons used to brawl and break tables, chairs and other furniture, so a ring was built to withstand the rage. Suffice to say, the occasionally brawl is known to still occur. Received its name after a group of patrons insulted a well-known adventurer- Erik the Red, and fell victim to his axe, causing a river of blood to flow upon the cold, stone floor. If one looks closely they can still see the ages-old bloodstains.


Treebeard's
Cozy and Warm inn, provides a much needed rest for weary travelers at a very fair rate.


Orlando's
Smithy, specializes in made-to-order items. Tends to be cheaper than other item sellers if patrons are willing to wait for their items to be created.


Asmo's Emporium
Shop specializing in the sale of magical items and weapons. Run by the Charismatic Amsodiel.


Shellbonya's
Apothecary - sells potions, salves and poisons


The Continental
Adventurers' Guild, Guild entry fee is 10gp per person, and an additional 50gp to register a Party. All new members and/or Partys must complete a quest within the first 90 days of membership. Members and/or Partys that complete a quest within the first 30 days have their first year's dues waived. All members must also pay a yearly fee of 50gp, while a registered Party must pay a 500gp fee.

Killing is strictly forbidden in all Continental buildings, and persons that break the rules become Excommunicado and become a permanent hunt target with a bounty on their head.

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