Each Character begins with 1 Hero/Villain Point.
A Character gains 1 additional Hero or Villain Point each time they gain a level.
A Character can only have 5 Hero or Villain Points at a time.
A Player can spend a Hero or Villain Point whenever he or she makes an attack roll, an ability check, or a saving throw. The Player can spend the Hero or Villain Point after the roll is made but before any of its results are applied. Spending the Hero or Villain Point allows the player to roll a d6 and add it to the d20, possibly turning a failure into a success. A player can spend only 1 hero point per roll.
In addition, whenever a character fails a death saving throw, the player can spend one hero point in an attempt to turn the failure into a success.
Additionally, a player may spend a Hero Point to instead gain a Regular Inspiration.
The DM may also grant Hero or Villain Points whenever they wish.
The party may also be granted Hero/Villain Points for defeating a powerful enemy, concluding a Story-Line Mission and closing the book on a Chapter.
A Single player is also granted a single Hero or Villain Point for performing the weekly recap. Players that interrupt do not.