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| | | Located on the southern-most island of Cornelia, Alfatauria is the Capital of the Holy Empire of Concordia. Alfatauria is a city of grandeur, faith, and martial excellence, embodying the divine rule of the Concordian Empire, balancing its role as a religious center with the necessities of governance and commerce. | | The Red Bull
Large Tavern featuring a wide assortment of food and drink. The most noticeable decoration here, is a massive statue of a crimson Bull outside the tavern. The statue itself is enchanged to breathe fire, snort smoke, stomp and bellow, making it popular with travelers and children.
The Argent Basilica
The largest temple in Concordia, dedicated to the empire’s divine pantheon and the reigning Pontiff.
A masterpiece of silver-laced architecture, its great domed ceiling depicts celestial battles and divine interventions throughout history.
Houses the Celestial Choir, a renowned order of singers whose voices are said to "cleanse the soul" when heard during mass.
The inner sanctum contains the Throne of Concordance, where newly anointed High Clerics receive visions (or so it is claimed).
Guarded by the Platinum Sentinels, an elite paladin order that answers only to the Church.
The Veil District
A secluded walled quarter of Alfatauria, home to Concordia’s sanctioned arcane scholars, alchemists, and soothsayers.
Magic is tightly regulated here, and only those granted a permit by the Holy Empire may openly practice sorcery.
The Oracle’s Spire, a tower of shifting stained glass, is said to house a prophet who has foreseen the empire’s rise and fall.
Underground vaults in this district contain "forbidden texts", rumored to be remnants of ancient, heretical knowledge.
The Proving Grounds
A massive coliseum-like structure where holy knights, soldiers, and aspirants test their mettle in combat.
The empire’s greatest warriors earn their titles here, from Paladin-Commanders to Imperial Champions.
Hosted events include:
The Rite of Steel: A combat trial where initiates duel for the honor of joining Concordia’s sacred knightly orders.
The Emperor’s Tourney: A grand melee held once per decade, where the winner earns a personal audience with the emperor and a single request granted.
The Chains of Heresy: Public executions of criminals and accused heretics, often drawing huge crowds.
Gladiatorial events include:
The Trials of Valor, where aspiring paladins and knights prove their worth. It is said that only those who prove themselves here are permitted take their oaths as Paladins and Crusaders.
Imperial Duels, where warriors settle grievances through armed combat, under strictly controlled conditions.
The Beast Hunts, where captured monsters and heretics are thrown into the arena for entertainment and justice.
At the heart of the arena lies The Adamantine Pillar, where the names of Concordia’s greatest warriors are etched for eternity.
Lionheart Palace
The grand citadel and ruling seat of the Holy Empire of Concordia, named in honor of Sieghardt Leonis, the empire’s most revered warrior-king.
A fortress-palace made from white marble and celestial silver, its towering stained-glass murals depict Sieghardt’s conquests, duels, and moments of wisdom.
The Hall of Judgment serves as the empire’s highest court, where the emperor, high clergy, and imperial generals convene to pass laws and dictate imperial policy.
At the palace’s heart lies the Everflame, an eternal pyre symbolizing Concordia’s divine right to rule, guarded by the Lionward Sentinels, an elite order of knights.
Beneath the palace lies the Vault of The Lion King, rumored to house the Crown of the Lion, said to hold divine blessings and whispers of Sieghardt’s will.
The Silver Bastion
A massive fortress that houses the Supreme Marshal of Concordia and the Imperial Legions' central command.
Constructed from reinforced stone and blessed silver, it is considered impenetrable, having withstood three major sieges throughout history.
The War Table Chamber is where strategists, commanders, and generals gather to plan military campaigns and oversee border conflicts.
The Ivory Tower
The largest collection of tomes, scrolls, and scriptures in the empire, housing both historical and religious texts.
Managed by the Keepers of the Scroll, a scholarly order dedicated to preserving and interpreting Concordia’s holy texts.
Special wings include:
The Platinum Sanctum, an exclusive wing in the library for the most deviout, dedicated, and determined. The Platinum Sanctum has a yearly membership of 100 platinum pieces, but is said to house knowledge that would make the common man's head spin.
The Codex Hall, home to the Chronicles of Sieghardt Leonis, a comprehensive account of the empire’s founding.
The Sealed Wing, where forbidden or dangerous texts are kept under divine lock and key, accessible only to high-ranking clergy. |
| | | Located on a southern peninsula to the north-east of Alfatauria, Oxfuria serves as a shipping town for the capital, shipping imported goods to the capital, and sending out exports alike. Home to many fishermen, sailors and shipwrights. | | The Salted Anchor
A renowned tavern and inn that overlooks the bustling harbor. The Salted Anchor is a favorite among sailors and travelers, known for its cozy atmosphere, hearty seafood dishes, and a selection of drinks ranging from locally brewed ales to exotic cocktails from distant lands. It's a hub of activity, with patrons sharing tales of their maritime adventures.
Shipwright's Guild
This prominent building stands along the bustling docks of Oxfuria and serves as the heart of the city's shipbuilding industry. Skilled shipwrights, artisans, and engineers work here to construct, repair, and maintain the impressive vessels that sail to and from the city. The guild also holds an annual Shipwright's Festival, where shipbuilders showcase their latest creations, and a race featuring the fastest and most well-crafted boats in the region takes place.
Drunken Sailor
A lively and popular tavern located near the waterfront, The Drunken Sailor is a gathering place for sailors, fishermen, and travelers passing through Oxfuria. Known for its raucous atmosphere, hearty seafood dishes, and live shanty music, it's the ideal spot for sharing tales of the high seas and swapping stories about elusive sea monsters and legendary catches. |
| | | Located equidistant to the borders of Wellod and Erdea, as well as the city of Tetris, Rebennia serves as a housing city for Concordian citizens, as well as the nobility when they visit for peace talks. | | The Falcon’s Roost
A heavily fortified military outpost where Concordian soldiers are trained to defend the empire’s borders.
Houses the Falcon Guard, an elite unit specializing in mounted combat and aerial tactics using gryphons, hippogriffs, and pegasi.
The Drill Grounds host tournaments where foreign warriors are invited to test their skill against the best Concordia has to offer.
Velorum Plaza
A bustling open-air market filled with Concordian luxuries, Wellodian imports, and Erdea’s rare artifacts.
Home to renowned artisans, jewelers, and weapon-smiths, who craft the finest ceremonial weapons for nobility.
Houses The Concordian Emporium, a famous auction house where rare magical items, heirlooms, and historical relics are traded.
The Silver Leaf Estate
An exclusive gathering hall for nobles, diplomats, and foreign dignitaries who wish to mingle without the weight of politics.
Famous for its exquisite cuisine, imported wines, and lively masquerade balls.
Features a hidden dueling chamber, where disputes are settled with blades rather than bureaucracy.
The Basilica of Saint Aurellius
A massive temple dedicated to Saint Jeannette Aurellius, a revered Concordian saint known for her role in mediating past wars.
Houses an order of healers who tend to wounded soldiers, traveling pilgrims, and visiting dignitaries.
The temple's stained-glass dome depicts the history of Concordia’s diplomacy, showing its rise as a beacon of unity.
The Threefold Gates
A triple-layered stone gate, symbolizing Concordia’s commitment to diplomacy with Wellod and Erdea.
Each gate is guarded by a different knightly order, ensuring safe passage for merchants, nobles, and emissaries.
Serves as the main checkpoint for any political envoys, trade caravans, or visiting dignitaries from the other nations. |
| | | Concordian city on the bank of Kipshaw Gulf. One of two Cities along the bank and unofficial "Sister City" to the Wellian city of Koholingen. | | The Maelstrom
A rowdy and famous tavern that caters to adventurers, sailors, and those seeking a good time. The tavern is known for its lively atmosphere, seafaring tales, and its famous "Maelstrom Challenge" drink.
Beacon Plaza
A large, open square near the harbor where a magical beacon shines at all times. It serves as a guiding light for ships approaching the city, ensuring safe passage through the gulf.
The Azure Pavilion
A majestic open-air amphitheater, hosting musicians, storytellers, and entertainers from across Concordia.
The annual Lindblum Festival is held here, featuring dancing, magical performances, and historical reenactments.
The Pavilion also serves as a political gathering space, where city officials debate policies regarding maritime law and trade agreements.
The Brinecatacombs
A labyrinthine series of tunnels beneath Lindblum, originally used as storm drains and emergency escape routes.
Over time, it became a haven for smugglers, criminals, and treasure hunters seeking to avoid the city’s laws.
Some parts of the catacombs are permanently flooded, concealing sunken ruins, lost artifacts, and dark secrets of the city’s past.
The Iron Mast Shipyard
A massive shipbuilding complex south-west of the city, that produces Concordia’s finest vessels, from sleek merchant ships to armored war galleons.
The shipyard is also home to The Concordian Navy’s Western Fleet, which defends Kipshaw Gulf from piracy and foreign threats.
Features The Drydocks, where rare materials such as enchanted wood and reinforced steel are used for experimental ship designs. |
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