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| | | A small, self-sufficient village on the outskirts of the Fellrusian Kingdom. Situated near the point of Tetrus - the centerpoint where the borders of all 4 Kingdoms of Heclea. Due to its locality, it is considered neutral-ground where citizens and soldiers of the 4 Empires visit on business and travel, however, the village's area of commerce is not very abundant, as the village serves more as an area of hospitality and rest, as opposed to the Bustling town of Tetris- a large city that covers the borders of all 4 Kingdoms. Ard is approximately a week's journey by horse and cart from Tetris, or five days of lone horseback. By the same measure, lone horseback would take nearly a month's journey from the Fellrussian capital of Bakhamut and a close to a two-month's journey by caravan. | | Boar's Head
Surrounded by rolling hills, serene meadows, and the soft whispers of a nearby stream, this cozy inn is a beacon of warmth and hospitality in the idyllic countryside.
Cock and Bull
Quaint, popular tavern. Also posts jobs & quests posted by the Continental- the Guild that manages jobs and hunts within the 4 Kingdoms.
Hammer and Sickle
The local smith- fashions equipment for adventurers and farmers alike. |
| | | Located northwest of Kaiyev, Mosca protects the Great Dragon Gate, and serves as a checkpoint for tavelers visiting the Northern regions of the Kingdom of Fellrus. | | Great Dragon Gate
A Massive Gate built between to colossal ice shelves, broken apart centuries ago. The Dragon Gate is a massive steel gate adorned with a majestic dragon on both sides. The gate itself serves as the final land-based protection for the capital. One could climb the ice-shelves to the east and west, but the climb is particularly difficult, and deadly.
Frostwatch Keep
A formidable fortress that serves as the city's main defensive structure. Frostwatch Keep is equipped with ballistae, trebuchets, and magical wards to repel any encroaching threats. It houses the city's garrison, elite warriors, and the command center for military operations.
Hoarfrost Citadel
The central command center for the city's military operations. Strategists, generals, and tactical experts gather here to plan defenses, coordinate patrols, and oversee the security of the passage to the capital. The citadel is heavily fortified.
Everfrost Inn
A warm and inviting inn known for its hearty meals and comfortable accommodations. The inn's hearth is magically enchanted to emit a comforting warmth, and its walls are adorned with paintings depicting the icy landscapes beyond the city. Travelers often gather here to share tales of their journeys.
Northern Lights
A lively establishment where locals and travelers gather to enjoy live music, storytelling, and games. The tavern's windows are enchanted to showcase a panoramic view of the northern lights, creating a magical and festive atmosphere. |
| | | Perched on the southwestern cliffs overlooking the boundless ocean, Kostovia boasts a distinctive seascape with its tiered cliffside terraces, where whitewashed buildings cascade toward the azure depths. The Seacliff Promenade winds along the precipice, affording panoramic views of the floating markets-colorful barges bobbing gently on the tide. Kostovia, a coastal masterpiece, harmonizes nature's grandeur with artistic expression, creating an unforgettable tapestry where land and sea intertwine in breathtaking harmony. | | Seacliff Promenade
A winding pathway along the cliffs offering breathtaking views of the ocean, with decorative railings, artisanal benches, and small plazas for relaxation.
Floating Markets
Colorful barges that serve as mobile market stalls, where fishermen, artisans, and traders sell their goods directly from the water, creating a dynamic and engaging market experience.
Solarium Towers
Structures with large sun-facing glass panels, allowing residents to bask in natural sunlight even during colder months, fostering a unique connection between the town and its environment.
Whale Watcher's Towers
Strategically placed towers along the cliffs serving as whale-watching stations, where residents and tourists gather to catch glimpses of migrating whales. |
| | | Located within the eastern mountain range, Kaiyev is a near stronghold of a city. Only by traversing the mountain range or by traveling through the twisting Bethnel Caverns can one hope to gain entry, lest they grow wings. Due to the mountain beasts, the mountains themselves and rich ore deposits, Kaiyev has become a thriving mining town. Using imported wood, and their own local ores, blacksmiths built a powerful lift that can take approximately 10 tons of ore, and a lift operator down the mountain side in a single trip, to a dock that was fashioned to ship ore across the Kingdom. As this is the primary vulnerability of the city, it is sufficiently guarded. | | Bethnel Caverns - Entrance
The gateway to Kaiyev, Bethnel Caverns is a winding and treacherous underground passage through the eastern mountain range. Guarded by stout walls and watchtowers, this entrance is crucial for controlling access to Kaiyev. Miners, traders, and travelers must pass through the caverns to reach the city.
Mountain's Embrace
A rugged yet welcoming tavern where miners, adventurers, and locals gather to share tales of their mountain exploits. The tavern features sturdy wooden beams, mining-themed decor, and a lively atmosphere filled with the sounds of laughter and camaraderie.
Lift Operator's Station
Positioned at the top of the powerful ore lift, this station is where operators oversee the transportation of ore down the mountainside. The operators are skilled individuals responsible for managing the lift's descent, ensuring a safe and efficient journey for the precious cargo.
Gloamshard Docks
The port area where ships dock to transport the mined ore across the kingdom. Guarded by fortified walls and watchtowers, Gloamshard Docks are crucial for Kaiyev's economic prosperity, and the docking procedures are overseen by skilled harbor masters, and protected by guardsmen and hired adventurers alike.
Oresong Cathedral
A grand cathedral carved into the mountainside, dedicated to Gaia, mother of nature and earth. Miners and blacksmiths gather here to offer prayers for safety and prosperity in their endeavors. The cathedral's interior is adorned with intricate stone carvings and glowing gemstones. |
| | | A small fishing colony to the northeast of Bakhamut | | Driftwood Tavern
A lively tavern where fishermen gather after a day's work to share stories, play sea shanties, and enjoy the catch of the day. The Driftwood Tavern is adorned with nautical decor, and its patrons engage in friendly banter over mugs of ale and plates of freshly grilled seafood.
Lighthouse Bluff
A prominent bluff topped with a historic lighthouse, offering sweeping views of the coastline. The lighthouse guides ships safely into the harbor during the night. Lighthouse Point offers panoramic views of the coastline and serves as a beacon of safety for both local and passing vessels navigating the often challenging waters. Lighthouse Bluff is a popular destination for residents and visitors to enjoy breathtaking sunsets over the open sea.
Siren's Call
Overlooking the harbor, the Siren's Call Inn is a welcoming establishment known for its maritime-themed decor and hearty seafood fare. Travelers and locals alike gather here to share stories of the sea over plates of freshly caught fish and shellfish.
Seafarer's Shrine
Perched on a rocky outcrop overlooking the sea, the Seafarer's Shrine is a humble sanctuary where locals offer prayers for safe voyages and bountiful catches. Weatherworn trinkets and tokens adorn the shrine, left by grateful seafarers returning from prosperous trips. |
| | | The Capital, city of the Kingdom of Fellrus, Bakhamut is located by the icy shores of Heclea's Northern coast. Temperatures here fluctuate slightly but are mostly in the range of -40 to -10 degrees Fahrenheit. Many have spoken out on the ease of access by sea-based travel, but in the wintertime the temperatures can reach as low as -60 degrees, which causes the creation of many ice formations, which, for inexperienced sailors or those unfamiliar with the area, can be a difficult journey. In the warmer months, the capital becomes a bustling, town of many imports, and a large export of fish and sea-life. | | Fellrus Fishmongers
A sizeable fish market where traders the kingdom over come to trade, sell and buy fish and other seafaring goods. Always bustling, and ever popular.
Rusty Anchor
Popular Tavern where one can get a warm meal, and a bed for a decent fee. Many sailors and travelers make this a favorite spot of theirs. Bertrand the barkeep is a muscular, no-nonsense, retired sailor who knows more than his way around a ship and the seas. The kitchen is helmed by 'Mama' a woman of a thin build and youthful complexion, her real age is unknown even to Bertrand. Her house specialty Bisque of Lobster is a popular fare, and many travelers come here solely for that.
Frozen Forge
A unique forge that is located within an ornately carved igloo. The cold air outside keeps the building solid while even the roaring flames of the forge try to tear the place down. Ezrad the Blacksmith has perfected a form of "Flash Frozen" Forge technique, where the flaming metal is plunged into below-freezing water, which is kept in liquid by his white dragonborn apprentice Ekchard. Due to their techniques, most of the weapons they fashion tend to have an innate ability to cause cold damage, even in areas of intense heat, as if the forging process imbues these weapons with the natural energies of ice itself.
Olaf's Outfitters
A must-visit shoppe for those who visit the north but are ill-prepared. Popular wares include torches, oil flasks, wood, horse kits, scarves, hats and various sets of warm traveler's clothes, however due to their thick inner-coat, they do not fit over medium or higher armor. A full set of Olaf's traveler's clothes, a hat and scarf is said to protect persons up to -60 degrees with ease.
Kristoph's
A butchery specializing in local delicacies that are not sea-food. Wares include Buffalo, Moose and Bear.
Castle Valette
Named as such after Leonhardt Valette, one of the legendary 4 Kings. Every King that has ruled afterward has taken the mangle of "Valette" even to the current king - Siegrus Leonis Valette. Of the Leonis Family. |
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