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The Kingdom of Fellrus

Village of Ard

A small, self-sufficient village on the outskirts of the Fellrusian Kingdom. Situated near the point of Tetrus - the centerpoint where the borders of all 4 Kingdoms of Heclea. Due to its locality, it is considered neutral-ground where citizens and soldiers of the 4 Empires visit on business and travel, however, the village's area of commerce is not very abundant, as the village serves more as an area of hospitality and rest, as opposed to the Bustling town of Tetris- a large city that covers the borders of all 4 Kingdoms. Ard is approximately a week's journey by horse and cart from Tetris, or five days of lone horseback. By the same measure, lone horseback would take nearly a month's journey from the Fellrussian capital of Bakhamut and a close to a two-month's journey by caravan.

Mosca

Located northwest of Kaiyev, Mosca protects the Great Dragon Gate, and serves as a checkpoint for tavelers visiting the Northern regions of the Kingdom of Fellrus.

Kostovia

Perched on the southwestern cliffs overlooking the boundless ocean, Kostovia boasts a distinctive seascape with its tiered cliffside terraces, where whitewashed buildings cascade toward the azure depths. The Seacliff Promenade winds along the precipice, affording panoramic views of the floating markets-colorful barges bobbing gently on the tide. Kostovia, a coastal masterpiece, harmonizes nature's grandeur with artistic expression, creating an unforgettable tapestry where land and sea intertwine in breathtaking harmony.

Kaiyev

Located within the eastern mountain range, Kaiyev is a near stronghold of a city. Only by traversing the mountain range or by traveling through the twisting Bethnel Caverns can one hope to gain entry, lest they grow wings. Due to the mountain beasts, the mountains themselves and rich ore deposits, Kaiyev has become a thriving mining town. Using imported wood, and their own local ores, blacksmiths built a powerful lift that can take approximately 10 tons of ore, and a lift operator down the mountain side in a single trip, to a dock that was fashioned to ship ore across the Kingdom. As this is the primary vulnerability of the city, it is sufficiently guarded.

Colony of Urd

A small fishing colony to the northeast of Bakhamut

Bakhamut, the Fellrussian Capital

The Capital, city of the Kingdom of Fellrus, Bakhamut is located by the icy shores of Heclea's Northern coast. Temperatures here fluctuate slightly but are mostly in the range of -40 to -10 degrees Fahrenheit. Many have spoken out on the ease of access by sea-based travel, but in the wintertime the temperatures can reach as low as -60 degrees, which causes the creation of many ice formations, which, for inexperienced sailors or those unfamiliar with the area, can be a difficult journey. In the warmer months, the capital becomes a bustling, town of many imports, and a large export of fish and sea-life.
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