| Objects have their own Armor Classes and Hitpoint. Objects also have their own hardness factor, determining if it is Fragile, Standard or Resiliant. Objects that are listed together have similar AC and hitpoints. The Size of the object also has an impact on its Hardness and Hitpoints. The general classifications are below.
| Substance |
Armor Class (AC) |
| Cloth, Paper, Rope |
11
|
| Crystal, Gass, Ice |
13 |
| Wood, Bone |
15 |
| Stone |
17 |
| Iron, Steel |
19 |
| Mithral, Mythril, Mithril |
21 |
| Adamantine |
23 |
| Object Hit Points |
| Size |
Fragile |
Standard |
Resilient |
| Tiny (bottle, lock) |
2 (1d4) |
5 (2d4) |
7 (3d4) |
| Small (Chest, Lute) |
3 (1d6) |
7 (2d6) |
10 (3d6) |
| Medium (Barrel, Chandelier) |
4 (1d8) |
9 (2d8) |
18 (4d8) |
| Large (Cart, 10ft-by-10ft. window) |
5 (1d10) |
16 (3d10) |
27 (5d10) |
|