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Rules Regarding Objects

Objects have their own Armor Classes and Hitpoint. Objects also have their own hardness factor, determining if it is Fragile, Standard or Resiliant. Objects that are listed together have similar AC and hitpoints. The Size of the object also has an impact on its Hardness and Hitpoints. The general classifications are below.
 
Substance Armor Class (AC)
 Cloth, Paper, Rope
11
Crystal, Gass, Ice 13
Wood, Bone 15
 Stone 17
Iron, Steel 19
 Mithral, Mythril, Mithril 21
Adamantine 23
 
 Object Hit Points
Size Fragile Standard Resilient
Tiny (bottle, lock) 2 (1d4) 5 (2d4) 7 (3d4)
Small (Chest, Lute) 3 (1d6) 7 (2d6) 10 (3d6)
Medium (Barrel, Chandelier) 4 (1d8) 9 (2d8) 18 (4d8)
Large (Cart, 10ft-by-10ft. window) 5 (1d10) 16 (3d10) 27 (5d10)

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