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Rules Regarding Items

Items have their own Armor Classes and Hitpoint. Items also have their own hardness factor, determining if it is Fragile, Standard or Resiliant. Items that are listed together have similar AC and hitpoints. Items that are worn/carried that are subjected to saving throws, can instead use the owner's stats, in the case of items of the sentient variety, these use their own stats where applicable. Magic Items have a toughness similar to a resiliant item of the same type, with extra hitpoints, and can thus be broken as normal.. The general classifications are below.
 
Substance Armor Class (AC)
 Cloth, Paper, Rope
11
Crystal, Gass, Ice 13
Wood, Bone 15
 Stone 17
Iron, Steel 19
 Mithral, Mythril, Mithril 21
Adamantine 23
 
 Object Hit Points
Size Fragile Standard Resilient
Tiny (bottle, lock) 2 (1d4) 5 (2d4) 7 (3d4)
Small (Chest, Lute) 3 (1d6) 7 (2d6) 10 (3d6)
Medium (Barrel, Chandelier) 4 (1d8) 9 (2d8) 18 (4d8)
Large (Cart, 10ft-by-10ft. window) 5 (1d10) 16 (3d10) 27 (5d10)

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