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| | | Self-Taught | | Make Progress toward earning proficiency with a skill. Roll 3 checks of the relevant skill. Total progress toward learning proficiency will be marked in GM's Notes. Cost: 25gp/week |
| | | With a Tutor | | Make Progress toward earning proficiency with a skill. Roll 3 checks of the relevant skill. By paying for a tutor, you have Advantage on rolls. Gold cost varies by Skill, and tends to be more expensive than solo training. Total progress toward learning proficiency will be marked in GM's Notes. |
| | | | | Roll 3 Ability Checks for the relevant stat without proficiency or stat boosting items. Progress toward a stat point increase is marked in GM Notes. Lower stats increase faster. Depending on how you decide to train, or if you pay for assistance (such as a gym or library), there may be a gold cost, and/or bonuses to rolls. |
| | | | | Feats are considered a badge of honor, and a testament to physical, mental and combat prowess, or a testament to skill. Over time, it may be possible. Work with your DM on what Feat you would like to work toward and they may work with you. For example, a character wishing to learn the "Chef" Feat, may be required to put in arduous training and work in the culinary skils during downtime periods- one does not master the finer culinary arts on the road. |
| | | | | Fighting styles are only learned by seasoned warriors. Many have their own variations, techniques and the like. Many trainers require proof of valor, skill or technique before even teaching. Even if they approve of you, the training will be harsh, and long, with most techniques requiring upwards of 3 to 8 months. |
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