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Year 2906
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Crime
The Price of Failure, The Reward of Success
See Below for the Results for burglaring Nobles and Common-Folk
Non Nobles:
If none of the checks
are successful, the character is typically caught and jailed. The character must pay a fine equal to the profit the crime would have earned and must spend one week in jail for each 25 gp of the fine.
If only one check
is successful. the heist fails but the character escapes.
If two checks
are successful, the heist is a partial success, netting the character half the payout.
If all three checks
are successful, the character earns the full value of the loot.
Nobles:
If none of the checks
are successful, the character is caught and jailed. The character must pay a fine equal to the profit the crime would have earned and must spend one week in jail for each 25 gp of the fine.
If only one check
is successful. the heist fails but the character escapes. There is a 10% chance the character gains a bounty.
If two checks
are successful, the heist is a partial success, netting the character half the payout.
If all three checks
are successful, the character earns the full value of the loot.
Mishaps:
If the character is not caught, but any of the failures were the result of a natural 1, you leave behind incriminating evidence.
Crime in the Big City
Go around stealing from people, shops, etc.
Before committing the crime, inform the DM what kind of people/specific persons you want to steal from or a general idea of what you want to steal.
A character must spend one week and at least 25 gp gathering information on potential targets before committing the intended crime. A character must spend 500 gp to gather information and prepare if they want to steal from nobility. If you have contacts with nobility or have a title, you instead spend 250 gp.
Roll Stealth, Thieves' Tools, and choice of Investigation/Perception/Persuasion.
If you fail, it's off to jail with you. Depending on severity, you may be killed on sight, or sentenced for hanging.
Crime sometimes Does Pay
Below are the Reward Tables for stealing from Nobles and Common-Folk
Non-Nobility:
10: 50gp
15: 100gp
20: 200gp
25: 500gp
Nobility:
15: 200gp
20: 500gp
25: 1000gp
30: 2500gp + 2 uncommon magic items
35: 2500gp + 1 rare magic item
Crime on Transport
You're seriously going to steal from people you literally cannot escape from for a few weeks? You got balls kiddo.
Spend 50 gp for information gathering and prep.
Roll Stealth, Thieves' Tools, and choice of Investigation/Perception/Persuasion. If you fail, it's off to the brig with ya, or you might just get dumped on the roadside/off the ship. Good Luck friend.
Before committing the crime, inform the DM what kind of people/specific persons you want to steal from or a general idea of what you want to steal.
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