Carousing covers a workweek of fine food, strong drink, and socializing, with a goal of finding some contacts. Contacts are NPCs who now share a bond with the character. Each one either owes the character a favor or has some reason to bear a grudge. A hostile contact works against the character, placing obstacles but stopping short of committing a crime or a violent act. Allied contacts are friends who will render aid to the character, but not at the risk of their lives. A contact provides help once, not help for life. It is up to the DM to decide how the contact fits into the campaign (if at all), and the help that they provide. For more information, see page 127 of Xanathar's Guide to Everything.
There is also a 10% chance a complication may occur
Social Statuses:
- Poor: 10gp/week
- Lower Class: 25gp/week
- Middle Class: 250gp/week
- Upper Class: 500gp/week
- Nobility: 1500gp/week
Stay in your lane kiddos. If you don't have at least a Title, Nobles won't even want to look at you. 3 Persuasion checks.