Punch and Grab: When you make an unarmed attack, you can deal damage and grapple a creature. You gain this benefit once per turn.
Fast Wrestler: You do not expend extra movement to move a creature grappled by you if that creature is your size or smaller..
Body Slam: While you have a creature grappled, you can perform a throw instead of a shove. When performed this way, you can throw a creature into any adjacent square of you, dealing 2(1d4) + your Strength or Dexterity modifier as Bludgeoning damage.
Sleeperhold: While you have a creature restrained via a grapple, you can use your action to attempt to start choking it. To choke the creature you make a Strength(Athletics) check at disadvantage opposed by the creature's a Strength(Athletics) or Dexterity(Acrobatics) check, if you succeed the creature starts choking until the grapple ends.
A choking creature is unable to breathe or hold its breath and cannot speak or perform verbal spell components. If a creature is reduced to 0 hitpoints as a result of choking, it will be unconscious and stable.