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What is Exhaustion?
Some special abilities and environmental hazards, such as starvation and the long-term effects of freezing or scorching temperatures, can lead to a special condition called exhaustion. Exhaustion is measured in Eleven levels. An effect can give a creature one or more levels of exhaustion, as specified in the effect's description.
Gaining Exhaustion:
Falling in Combat, Using a Spell of a Slot Level that is Exhausted, Creature Effects, Starvation, Extreme Weather and Conditions, Lack of Rest, among other means.
Ending the Condition:
Finishing a Long Rest removes 1 of your levels of exhaustion. When your exhaustion level reaches 0, you are no longer Exhausted.
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| | | | | | | Levels of Exhaustion:
This Condition is cumulative. Each time you receive it, you gain 1 level of exhaustion. You die if your exhaustion level exceeds 10.
D20 Rolls Affected:
When you make a d20 Test, you subtract your exhaustion level from the d20 roll.
Spell Save DC's Affected:
Subtract your exhaustion level from the Spell save DC of any Spell you cast.
Special Ability Save DC's Affected:
Subtract your exhaustion level from the DC of your abilities: (ie: Breath Weapon, Stunning Strike, etc).
Movement Speed Affected:
Decrease your Movement Speed by 5 for each level of Exhaustion.
Hitpoint Reduction:
After a creature Reaches 5 levels of Exhaustion, their Hit Point Maximum is halved.
Death:
When a Creature Exceeds 10 levels of Exhaustion, it dies. | | |  |
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