Disintegrate fires a thin beam of energy, and requires line of sight. Upon missing a creature, it continues onward to its maximum range of 60ft. A creature may interpose itself, or an object to block the beam to the creature. If a creature is blocked by half or 2/3s cover, they gain a +2 or +5 bonus to their saving throw. If Disintegrate would hit the creature without the cover bonus, it instead hits the cover, and applies its effect.
Magic Items can be shattered and broken by Disintegrate, but are not reduced to dust. Spells that can mend these items can restore their magic and essence, but require attunement once more. Non-Sentient Items that store the soul of a creature release it upon complete destrution.